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I like the story mode they set you up with better than what the other game had been your post is on point!! I created an account just to comment. Smith on First Take though was a smart touch at taking advantage of the ESPN connection. I usually don't play those My Player type modes but since I had to for the demo, I did think the inclusion of First Take and the live video story stuff was pretty cool and interesting. Not that he can't do this or wouldn't do it in a game if getting a clear block from someone smaller, but if Paul George is driving to the basket on him i'd expect a regular block in that situation, he just snatched it like it was nothing. There are some things that might need tweaking, for instances Lebron blocked Paul George from behind on a drive and he grabbed the ball with both hands. Outside of the movement the game does play pretty well. With this I feel like it gets into the animation. Even when shooting, I just feel like I have more control over the player, movement, and shot in the other game. When I tried to move into the paint to help on D Paul George was so slow and sluggish moving in that I was way too late to even help. I was sliding in and out of weakside help defense and Westbrook drove to the lane from the other wing. For example, I was controlling Paul George off the ball defending Lebron. The Live models feel like they have weighted vests on. NBA players are quick and make fast twitch movements. It makes the guys feel so sluggish to their movement instead of fast and athletic. Live i'm feeling like there's too much momentum to the body movement and it feels like such a large weight transfer from side to side on every movement. The other game feels more fluid with movement. Something about it just feels off to me but it's that EA feel to the way the players have always moved throughout live. It's better than what they've been trying to put out in the past no doubt. If that’s the case just try it again until you’ve got a good image.Played one Drew League game. Sometimes it will also warn you that an error has occurred and that you should try again. Once it’s got a good picture it will spit out a model for you and then you can choose whether or not you want to use it or try again. You’re going to use the tool within the app to take the picture but you’re going to need sufficient lighting and the ability to move your head back and forth so the app can scan your face. Now’s for the tricky part as you want to get a good picture for your player. You’ll then need to login with that account to make the scanned face available to use. Just select this option and then you’ll be prompted to pick the service that you’re playing the game on, whether that’s Xbox Live, PlayStation Network, Nintendo Switch Online, or on Steam. Once you’re in the app, it’s going to give you the option to scan your face right away. So here’s what you’ll need to import your face into NBA 2K19.įirst you’re going to need the My2K19 App for mobile devices. Unfortunately, there is much information on the feature within the game itself. Being able to slap your ugly mug on your created player is one of the coolest features about NBA 2K19.